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The Rhythm of Taichi

My Role
VR Artist
VFX Artist
Todd Bryant
4 Months


The Rhythm of Taichi is a virtual reality Taichi experience. This experimental project will enable players to better understand and feel the movement, changes, and rhythms of Qi in Taichi through the virtual world by fusing high-tech technology with historical traditions and reintroducing people to the charm of Taichi.


Taichi, a traditional Chinese sport with a rich cultural history, has lost popularity among young people as it has become mainly geared towards elderly fitness. Despite this, Taichi, rooted in ancient Chinese medical concepts, offers a way to address modern wellness and stress issues while promoting relaxation of the spirit. This proposal aims to revive Taichi through a virtual reality game that allows players to fully immerse and learn the sport efficiently. The project will explore the integration of modern technology with traditional civilizations.

Mind Map

Game Flow

Mood Board

Working Process

Interactive Landscape

To give the player the feeling of really being in a snow mountain scene, I decided to create a feature that would leave tracks on the ground.

Character Design

To more emphasis the core of Taichi, which is following the nature, I decide to create a human model without race, gender, and even no face, and use different particles fit for different scenes to cover the body.


Motion Capture

Functionality Test

I have tried different plug-ins to achieve the goal of motion tracking in VR environments, but due to the time concerns, I do not have time to figure them out, so I decided to use the collision overlapping to simulate motion function.

User Testing

In total, dozens of people have tested my experience game.

    ·  90% of people gave feedback that they could better feel the flow of Qi in The Rhythm of Taichi;
    ·  95% enjoyed the beautiful and immersive environement;
    ·  90% of people said they have a desire to learn more about Taichi and look forward to the subsequent development of more content
    ·  Many people also said they were willing to pay for the fully developed product

    ·  For users who have not experienced VR games before, it is easy to get dizzy. Changing the movement speed will help.